IronTithe
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✦ Chronicle
⌂ Hub
⊘ Atrophy
⊘ Lost:
⚯ Reformation
Name
Race
-
Dwarf
Elf
Halfling
Human
Age
Sex
Height
Weight
Eyes
Hair
Earned
Spent
Unused
0
Wounds
Taken
Dying
0
Actions(175)
Pts
Tot
Focus
+Hit
Pts
Fortune
Pts
Re-rolls
Initiative
ToT
Bon
Luck
ToT
PORTRAIT
Characteristics
Tactical Conditions
🩸 Bleed
🧪 Poison
🦠 Disease
💫 Stun
😱 Fear
🧎 Prone
🌑 Blind
Rule of 3
0
dormant
Racial Passives
—
⚑
Combat Mastery
Melee
Ranged
+To-Hit
Damage
D. Evil
Blessings & Spells
+Cast
Resist
Turns
Damage
☩ D.Evil
Heal
Max TN
⚡ Arcane
Inactive
⚖ Essence
Pool
Used
Left
Damage Mitigation
Tot
Evil
Bon
Armor
Bless/Spell
Dis/Poi
Active Defenses
Block
Deflect
Dodge
Mending — Battlefield Triage
Heal Per Use
W / use
Bleed Red.
Healed Today
/
Pts × 2
per use
Not in melee • Stabilize at 0W • –1 bleed/pt/turn
Size & Race
Size
Med
Sm
Lg
Giant
Enormous
Titanic
Primary Skills
Skill Bonuses
(no XP cost)
▼
Bonus points count toward all derived stats and characteristics but cost no XP.
Acrobatics
Agi
Acute Senses
Awa
Alchemy
Int
Athletics
Agi
Authority
Cha
Brawling
Phy
Charm
Cha
Climbing
Phy
Danger Sense
Awa
Dark-Soul
Cha
Deception
Cha
Devotion
Cha
Discipline
Wil
Disguise
Agi
Druidism
Awa
Endurance
Phy
Engineering
Int
Escapology
Agi
Evaluate
Int
Evasion
Agi
Focus
Awa
Fortitude
Phy
Hard as Nails
Phy
Insight
Awa
Inspire
Cha
Intimidation
Cha
Iron Will
Wil
Ki
Phy
Knowledge
Int
Light-Soul
Cha
Linguistics
Int
Lip Reading
Awa
Medicine
Int
Meditation
Wil
Mending
Cha
Navigation
Int
Oathkeeper
Wil
Pain Tolerance
Wil
Perception
Int
Performance
Cha
Precise Strk
Awa
Quickness
Agi
Read/Write
Int
Resolve
Wil
Riding
Agi
Riposte
Awa
Rugged
Phy
Seduction
Cha
Shaman
Wil
Shieldsman
Phy
Sleight of Hand
Agi
Spirit
Wil
Stamina
Awa
Steadfast
Phy
Stealth
Agi
Strength Con.
Phy
Survival
Wil
Swift Read
Awa
Swimming
Phy
Thieving
Agi
Tracker
Int
Tumble
Agi
Willpower Reserve
Wil
Wizardry
Int
Zealotry
Wil
Melee Specialization
Mounted-Melee
Range Specialization
Mounted-Range
Mount:
None
Jackass (Riding 0)
Pony / Mule (Riding 1)
Riding Horse (Riding 2)
Light Warhorse (Riding 3)
Heavy Warhorse (Riding 4)
Large Ram (Riding 4)
Dire Wolf (Riding 5)
War Boar / Elk (Riding 5)
Giant Lizard / Raptor (Riding 6)
Griffon / Hippogriff (Riding 7)
Wyvern (Riding 8)
Drake / Young Dragon (Riding 9)
All tests while mounted are at Disadvantage.
Armor & Gear
Armor Type 1
-
Furs
Padded
Leather
Studded Leather
Mail · Chain
Mail · Banded
Mail · Splint
Mail · Plate
Plate · Field
Plate · Full
Mithril
Mithril · Elven
Light Shield / Buckler
Heater / Heavy Shield
Wolf-Pelt Furs (Furs)
Boiled Beast-Leather (Leather)
Drake-Hide Coat (Leather, no cast pen.)
Trollhide Wrap (Leather)
Chitin-Plate Vest (Studded)
Bone-Splint Harness (Studded)
Lizardman Scale Shirt (Studded)
Drake-Scale Hauberk (Chain)
Dragonscale Hauberk (Chain, no pen.)
Khugron Carapace (Chain)
Wyvern-Scale Brigandine (Banded)
Iron-Chitin Plates (Banded)
Manticore-Spine Brigandine (Banded)
Chimera-Hide Harness (Field Plate)
Titan-Vein Scale (Field Plate)
Wyrmtooth Bone Plate (Full Plate)
Carapace of the Deep (Full Plate)
Behemoth-Bone Bulwark (Full Plate)
Wyrm-King's Mantle (Full Plate)
Elemental-Forged Plate (Field Plate)
Gravebone Harness (Chain)
Broodmother Carapace (Studded)
Iron Golem Reinforced Plate (Full Plate)
Ench
—
+1
+2
+3
Bonus
Total
Props
Armor Type 2
-
Furs
Padded
Leather
Studded Leather
Mail · Chain
Mail · Banded
Mail · Splint
Mail · Plate
Plate · Field
Plate · Full
Mithril
Mithril · Elven
Light Shield / Buckler
Heater / Heavy Shield
Wolf-Pelt Furs (Furs)
Boiled Beast-Leather (Leather)
Drake-Hide Coat (Leather, no cast pen.)
Trollhide Wrap (Leather)
Chitin-Plate Vest (Studded)
Bone-Splint Harness (Studded)
Lizardman Scale Shirt (Studded)
Drake-Scale Hauberk (Chain)
Dragonscale Hauberk (Chain, no pen.)
Khugron Carapace (Chain)
Wyvern-Scale Brigandine (Banded)
Iron-Chitin Plates (Banded)
Manticore-Spine Brigandine (Banded)
Chimera-Hide Harness (Field Plate)
Titan-Vein Scale (Field Plate)
Wyrmtooth Bone Plate (Full Plate)
Carapace of the Deep (Full Plate)
Behemoth-Bone Bulwark (Full Plate)
Wyrm-King's Mantle (Full Plate)
Elemental-Forged Plate (Field Plate)
Gravebone Harness (Chain)
Broodmother Carapace (Studded)
Iron Golem Reinforced Plate (Full Plate)
Ench
—
+1
+2
+3
Bonus
Total
Props
Ammo & Consumables Tracker
Artifact 1
Artifact 2
Artifact 3
Magic / Mystics and Theology
Druidic
(100)
Ki
(100)
Wizardry
(100)
Theology
(100)
Shaman
Vibhuti
(100)
Runecraft
⊕
Runemaster
Spells / Powers
Runes & Glyphs
Knowledge
Advanced Action Skills
Inventory
Master Condition Ledger
🩸 Bleed
🧪 Poison
⊗ Disease
◌ Down
⊛ Stunned
⇓ Prone
⊠ Pinned
❄ Frozen
Ψ Fear (X)
⦿ Blinded
⌁ Dismay
⁂ Allure
᛭ The Rule of Three: Overwhelmed
If 3+ conditions are active (of ANY kind, including multiples of the same): No Reaction actions. Three Bleeds = Overwhelmed.
✕
Close
✕