The Reliquary
Tables of Found Power — Roll for What the Dark Gave Up

Magic is not bought from a shelf. It is pried from corpses, dug from collapsed vaults, and bargained out of things that should have stayed buried. When the party recovers an unidentified relic, the GM rolls on the table for its category, or a player rolls if the GM prefers the dice to be public.

Each category is a single d100 table, sorted by rarity from the common to the unique. Roll the die, read the band. Prices in Gold Crowns reflect what a relic would fetch from a discreet buyer — most found items are worth far more as tools than as coin, and Artifacts are not for sale at any honest price.

The Cursed table is separate. A GM may roll on it whenever a relic's provenance is grim, when an item is taken from a desecrated grave, or simply on a natural 01 on any category table. A cursed item still functions — that is what makes it dangerous.

⚄ Cast the Bones

or pick a table:
Common · 01–40 Uncommon · 41–70 Rare · 71–90 Legendary · 91–99 Artifact · 100 Cursed · separate